Patch 5.4.2
Balance:
- Alien - +3 INT
- Assassin - favorite weapon: Range Pistols +3 range when using Range Pistols
- Bounty Hunter - favorite weapon: +25% Critical chance when using Plasma Weapons
- Chosen One - favorite weapon: +3 Damage per Bullet when using SMGs
- Clone - +3 EN
- Combat Master - Fury: Gain 6% Critical Power
- Cyborg - favorite weapon: apply Shock for 1 sec
- Deathclaw - removed: Movement Speed: 1% for 1% extra exp(loner, charisma etc)
- Hubologist - favorite weapon: double damage
- Infantry - +3 ST
- Killer - +15% Lifesteal
- Leader - Aggression: +A Luck, +A DR Penetration, +D% Damage, +A Damage per bullet, Afterburner crit effect (stacks with gum)
- Paramedic - +3 INT
- Priest - Removed: Strike: Remove all own debuffs(bounty, weakness, slow, fury, Rad).
- Random Boy - favorite weapon: penetrate 100% DT resistance
- Raider - Gain Lethal Damage equals to Action Points
- Regulator - Heavy Handed working only on Punch Weapons
- Scout - +3 LK
- Sniper - favorite weapon: Never miss
- Soldier - favorite weapon: -10% Attack Delay, +100% exp gain
- Super Mutant - Apply 5 Slow to Attackers
- Wrecker - favorite weapon: +15 Lethal Damage and 25% Lethal Penetration
Changed knockback distance:
- +6 hexes for each knockback weapon perk
- +2 hexes for each weapon tier when using explosive damage
- +3 hexes for shotguns
- -4 hexes when target has stonewall
- +1 hexes when target is soldier
- set to 0 for heavy handed
- capped at 10 hexes
- Prototype 12 doesn't have knockback range limit
Bug Fixes:
- Fixed Permnament stats for Super Special
- Fixed med heal value from war event stats
- Fixed Random Team lobby
- Fixed Comebacks stay
- Fixed that New Reno Wars Lobby teleports companions
- Fixed AP Regen and Super Regen in KOs
- Fixed Vault City lobby doors